Welcome
Welcome to studiotomahawk

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!

bases - advantage?

Where rules questions are asked and answered

Re: bases - advantage?

Postby RichJ » Fri Mar 23, 2012 4:55 pm

There is no restriction to how many can support remember. Only how many an be in base to base. I suspect this was to stop piling on to one end of a line. The rules make you flow down the line to get as many as possible in, which normally means all the unit.

Also IMHO the VS rule is perfect for a skirmish game. My troops are very very rarely in nice formed ranks. I have a suspicion you have fallen foul of the max 2:1 statement as meaning those who can fight not those who an be in base to base
If I have 8 figures to your 2 only 4 of mine can touch base to base but as I flow the others around all will be in vs and able to fight 8:2

Rich
RichJ
 
Posts: 607
Joined: Wed Nov 23, 2011 10:13 am
Location: London & Tassie (when I can)

Re: bases - advantage?

Postby aldramelech » Fri Mar 23, 2012 5:46 pm

Happy with the rules as is, don't see any need to change them.
aldramelech
 
Posts: 376
Joined: Thu Oct 06, 2011 7:50 pm

Re: bases - advantage?

Postby MikeH » Fri Mar 23, 2012 9:58 pm

Bergh wrote:In a future version of the rules I would suggest that the "support within VS" should removed, and replaced with:
--------------------------------------------------------------------------------------------------------------------------------------
Infantry in base contact with the enemy, can get support from upto two ranks or bases, upto a maximum of two model for each model in contact with the enemy.
Cavalry in base contact with the enemy, can get support from one rank or base, upto a maximum of two model for each model in contact with the enemy.
--------------------------------------------------------------------------------------------------------------------------------------


please don't tell me people want Saga 2.0 already ;)

I'd hate to rewrite Northern Fury so soon to make it compatible with the next generation rules
Here's my hardly ever updated wargames blog;
The Life and Times of a Wargames Butterfly
or: How I learned to stop worrying and accepted that I’ll never finish painting my figures
http://www.mikehobbs.co.uk
or on twitter
http://twitter.com/M_A_Hobbs
MikeH
 
Posts: 1592
Joined: Wed Jul 20, 2011 8:02 am
Location: South Wales

Re: bases - advantage?

Postby Dagg » Sat Mar 24, 2012 12:34 pm

Hello All,

I followed this discussion for some time now, I clearly see the different points, Powergameing vs. Flair, Tornament vs. 2 Mates on a Saturday an so on.
But for me it is simply not necessary to blow it up so much.

1. Then palying against a friend the matter of basing should not be a problem! If you are arguing here you should check you relation!
2. For a Turnament there are 2 way's of handling
a. House rules for the Tornament.
b. GB and Studio Tomahawk do a Turnament rule expansion
3. Playing against peopel on a convention,club via this board and so on wich ar NOT friends or at a tornament use common sense!
Grow Ups should not have problems solving that matter at any point!
For me for exampel the simple sentence from the rule book " You should't get any advantage form basing" is all I need.
For exampel: Units serval ranks deep on different bases either use the lager or the samler base sice for both units calculating who is in VS. No one gets an advantage!
On a bridge or narrow pasaage use the larger base sice or do a fixed number of moddels wich can stand in 1 row!

If you have the problem to paly with overly pedantic peopel who think ist is fun to ride on any letter of the rules and have ther personal lawyer at hand to make ruleings, smile at them, say you won, get you stuff and go.
I got quite funny results on that, trust me. Either the rethink there behavior and if not you save yourself a lot of time an anger.
Dagg
 
Posts: 50
Joined: Tue Nov 08, 2011 8:52 am

Re: bases - advantage?

Postby Mick A » Sat Mar 24, 2012 12:50 pm

Well said Dagg :D

Mick
Mick A
 
Posts: 68
Joined: Sat Feb 11, 2012 9:55 pm

Re: bases - advantage?

Postby MikeH » Sat Mar 24, 2012 1:34 pm

seconded
Here's my hardly ever updated wargames blog;
The Life and Times of a Wargames Butterfly
or: How I learned to stop worrying and accepted that I’ll never finish painting my figures
http://www.mikehobbs.co.uk
or on twitter
http://twitter.com/M_A_Hobbs
MikeH
 
Posts: 1592
Joined: Wed Jul 20, 2011 8:02 am
Location: South Wales

Re: bases - advantage?

Postby aldramelech » Sat Mar 24, 2012 3:19 pm

And we can all live in endless peace and harmony with the sun shining down on us all whilst puppy's frolic on the green green grass of home.............................
aldramelech
 
Posts: 376
Joined: Thu Oct 06, 2011 7:50 pm

Re: bases - advantage?

Postby Mick A » Sun Mar 25, 2012 9:58 am

aldramelech wrote:And we can all live in endless peace and harmony with the sun shining down on us all whilst puppy's frolic on the green green grass of home.............................


I play games to have fun and enjoy myself, not to get wound up by people nit picking and haggling over rules and distances (hence having both metric and imperial measuring sticks for Saga). When we had a problem with the game at the club, I accepted your ruling (as you were good enough to run the game) and then brought it up here for clarification which seemed to work. After all, its only games of toy soldiers, not world changing events... :D

Mick
Mick A
 
Posts: 68
Joined: Sat Feb 11, 2012 9:55 pm

Re: bases - advantage?

Postby aldramelech » Sun Mar 25, 2012 12:27 pm

My point is that although it is nice and comfortable for people to pigeonhole others into nice little category's such as "Powergamer" etc. In my experience it is never as clear cut as that.

People are complex entities and I have found that gamers can be very easy going and magnanimous when they are winning and be the polar opposite when they are not. Gamers are by the very nature of the hobby competitive to some degree. Factor in good and bad days and history between players and any game can be a potential argument.

In an ideal world rules would not be open to interpretation, everybody would agree on everything and nobody would have a disagreement at the gaming table, this is not an ideal world........................

My comment was not addressed specifically at you but if you really want to play that game, the situation you have mentioned involved you and the other player having an argument as to whether something was in range or not and as the umpire it was my job to make a decision and keep the game going, I don't much care whether you agreed with that decision or not quite frankly and it takes two people to have an argument.

So if its only a game of toy soldiers and not world changing events, why are you on here whining about it a month afterwards?

Why would you even assume that my comment had anything to do with you at all? Be assured I have more important things on my mind, what to have for lunch ranks higher.
aldramelech
 
Posts: 376
Joined: Thu Oct 06, 2011 7:50 pm

Re: bases - advantage?

Postby RichJ » Sun Mar 25, 2012 12:56 pm

I think we have been through something similar before ... this is a friendly forum, please keep your club squabbles off the forum.

This is your friendly moderator speaking :)
RichJ
 
Posts: 607
Joined: Wed Nov 23, 2011 10:13 am
Location: London & Tassie (when I can)

PreviousNext

Return to Training Ground

Who is online

Users browsing this forum: No registered users and 0 guests

suspicion-preferred