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Some WIP animal rules

For rules questions

Some WIP animal rules

Postby doublenot7 » Thu Apr 27, 2017 2:19 am

I threw together some animal rules to use in scenarios. Give them a try and let me know what you think. Forum won't allow word doc upload :(

CONGO Animal Reactions

Animal reactions are rolled at the end of a turn, or at the end of a phase if Humans come within L (and again at the end of the turn unless the reaction was in the third phase). shoot, or assault animals.

Unless attacking animals will move away from Humans and avoid water obstacles, cliffs, or other terrain that would hinder their flight.

Withdraw: Move 1S directly away from Human that caused the reaction. If this is not possible while avoiding Humans or adverse terrain effects, the animal Attacks.

Flight: Move 2S directly away from Human that caused the reaction, avoiding Humans. If this is not possible while avoiding Humans or adverse terrain effects, the animal Attacks.

Panic: Move 2S directly away from nearest Human that caused reaction. If another Human is in the way of this movement, it is attacked.

Attack: Move 2S or M towards closest Human.

Graze: Animal or animal group remains in same general area. On a success on a D6 move S in random direction, avoiding humans.




Generic Animal Reactions:

Melee Missile Humans <M Humans >M
1 Attack Attack Graze Graze
2 Attack Attack Graze Graze
3 Attack Withdraw Graze Graze
4 Withdraw Flight Withdraw Graze
5 Flight Flight Withdraw Withdraw
6 Panic Panic Flight Withdraw


Herbivore Animal Reactions:

Melee Missile Humans <M Humans >M
1 Attack Attack Graze Graze
2 Attack Withdraw Graze Graze
3 Withdraw Withdraw Graze Graze
4 Withdraw Flight Graze Graze
5 Flight Flight Withdraw Graze
6 Panic Panic Withdraw Withdraw


Carnivore Animal Reactions:

Melee Missile Humans <M Humans >M
1 Attack Attack Graze Graze
2 Attack Attack Graze Graze
3 Attack Attack Attack Graze
4 Attack Withdraw Attack Graze
5 Withdraw Withdraw Withdraw Graze
6 Withdraw Flight Attack Attack




Suggested Animal values:


Herbivores:

Cattle: 3D6; defeat kills or herds animal with group. cattle may carry 1 bulky item each.
Elephant: 6D6. Exploding 6's. 3 un-canceled hits to kill. Two bulky loot tokens 2 VP each.
Giant Gorilla: 8D6. D10 saves. Exploding 6's. Enraged, un-canceled hit causes +2D6. 3 un-canceled hits to kill. Bulky loot 3 VP.
Gorilla: 4D6. D10 Saves. Exploding 6's. Enraged, un-canceled hit causes +2D6. 2 un-canceled hits to kill. Bulky loot.
Monkeys: 3D8. Loss inflicts 1 stress, monkeys retreat.
Rhinoceros: 6D8; Group draws stress token for disturbing Rhino. 3 un-canceled hits to kill. One bulky loot token 2 VP.


Carnivores:

Crocodiles: D6: 1-3 Nothing, 4 draw a stress token, 5 attack by 1 crocodile (2D8), 6 attacked group of crocodiles (4D8). 2 un-canceled hits to kill. Bulky loot 1 VP.
Giant Crocodile: 8D8. 3 un-canceled hits to kill. Bulky loot 3 VP.
Hippopotamus: 6D8. 3 un-canceled hits to kill.
Lion/Tiger/Jaguar: 2D8 + D8 per unit stress. D10 saves with re-rolls. 2 un-canceled hits to kill. Bulky loot.
Snake: D8; success kills 1 model.
Giant Snake: 4D8; poison. 3 un-canceled hits to kill. Bulky loot 3 VP
Warthog: 4D6; 2 or more of same success number auto kills.


Dinosaurs:

Tyrannosaurus Rex: 12D8. Saves D10. Carnivore. 4 un-canceled hits to kill Bulky loot, 5 VP.
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doublenot7
 
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Re: Some WIP animal rules

Postby Solitarian » Thu May 18, 2017 7:29 pm

The formatting is lost here, but it definitely looks like a good idea.

From the rules, though, the Gorilla should look like this :
Gorilla: 4D6. D10 Saves. Exploding 6's. Enraged, one un-canceled shooting hit causes +2D6. 2 un-canceled hits to kill. Bulky loot.

I would then extrapolate that to the Giant Gorilla :
Giant Gorilla: 8D6. D10 saves. Exploding 6's. Enraged, one or two un-canceled shooting hits cause +2D6. 3 un-canceled hits to kill. Bulky loot 3 VP.

We ran some games at Little Wars 2017 in Illinois recently, and we had all sorts of "terrain objects" - animals, villagers, small cannibal tribe, etc. Some of the players were looking to interact with the terrain. I just said that the animals will move out of the way as the players approached them. I like having the animals attack better.

Thanks for this!
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