I wanted to try the new factions, so I set up a 2 v 2 battle last night, with a total of 4 5 point factions on the table, using pretty much all my Dark Age figures.
So we had Jomsvikings and Anglo-Saxons v Bretons & Scots.
An interesting game, and a chance to see how the new faction work.
Jomsvikings: 2x6 HG with axes, 2x8 Bondi
Jomsvikings are interesting - nothing like Vikings, who want to get stuck in. More like playing Anglo-Danes; you have to wait and wear down the opponent until he cracks and lets you get your Wrath up a bit. Devastating combos are possible if you get lucky with activation pool (or your opponent lets your Wrath get above 3, but I can't imagine anyone making that mistake twice). In our game, Wrath got up to 2, and no further.
Anglo-Saxons: 1x4 HG, 2x12 Warriors, 1x12 Levy with bows
Anglo-Saxons are better than I expected. The big unit rules really help them, and the Stout Hearts ability lets you keep it up even when things get tough. A nice faction, fairly easy to use.
Bretons: 2 x 4HG, 1x 8 mounted warriors, 2 x 8 foot warriors
Shooty, shooty shooty, run away. No combat abilities apart from disengagement, but boy can they shoot. Even more extreme than the Welsh, but don't benefit from broken ground. Tricky to use well, I think
Scots: 2 x 4HG, 2 x 8 warriors, 1 x 12 levy bows
Well, this is the one we couldn't quite figure out. We could see how it is supposed to work: rack up defence abilities, and use that special orders/reaction to get extra Saga dice in the opposing turn, use Counter Attack at the crucial moment. But it seems very hard to actually do it in practice; there aren't enough dice!
Has anyone had success with Scots, and if so, how?
The results of the battle:
Mutual destruction of Bretons and Anglo-Saxons - advantage Bretons
Scots put up stiff fight but eventually overwhelmed by Jomsviking charge (powered by all 8 Saga dice after some lucky activation pool rolls)