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Melee Engagement Clarification

Where rules questions are asked and answered

Re: Melee Engagement Clarification

Postby MikeH » Wed Jul 18, 2012 9:30 pm

hi chaps

sorry missed this thread

to answer a few questions
@moocifer Impassable feature is defined on page 24 and no the enemy H/G units doesn't count as one, if it's a second movement you have to move into combat with any unit within S and if there are 2 units (or more) then you have to charge the nearest one (page 18)

as for the choice of routes to take thats a really tricky one, the rules state you choose a unit you want to engage in melee with and then each attacking figure must try and move into base contact with it's nearest figure by the shorest route. (page 24)

now that to me means moving in a straight line, which you cant do as the H/G's are in the way, there are arguments for the yellow route as for the majority of the move you would be moving around a terrain piece and point 2 on page 24 says you can do this.

however I would prefer it if the yellow line followed the contour of the wood and went into base contact with the nearest levy figure (the one the green line is hitting)

can I go to bed now as I have to up at 5.30am tomorrow :(
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Re: Melee Engagement Clarification

Postby hithero » Wed Jul 18, 2012 9:35 pm

Think this one needs Admin input on the intent of the rule. Do units have to move in a straight line to get to the prefered target, or can they skirt around intervening units to engage said unit? I've been playing the second way.
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Re: Melee Engagement Clarification

Postby moocifer » Wed Jul 18, 2012 10:05 pm

hithero wrote:Think this one needs Admin input on the intent of the rule. Do units have to move in a straight line to get to the preferred target, or can they skirt around intervening units to engage said unit? I've been playing the second way.


Agreed. If friendly units count as an impassable feature then I fail to see why enemy units, and their VS zone, don't also .. :?

My gaming buddy & I had just about come to the conclusion that this was correct, just like hithero above, but now until this is cleared up definitively all further SAGA battles will have to go on hold for the time being as this potentially has huge consequences on the way a primarily melee oriented game is played .. :(

I really hope the suggestion that a player is severely limited in his melee choices does not pan out to be true as although WARLORD's PRIDE might be an acceptable exception I am already on the borderline of game enjoyment tolerating the 2nd movement restrictions.
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Re: Melee Engagement Clarification

Postby MikeH » Thu Jul 19, 2012 7:36 am

I’ve sent Alex an email to give a ruling on this as it is important, remember he is on holiday at the moment so may not answer quickly

Until then I would play it the way you do

My view on it is simple, I always try and move into melee in a straight line unless I have to go around a friendly unit or a piece of terrain that would slow me down. The “Uneven Ground” section on page 17 defines what counts as an impassable terrain and states that friendly units count as impassable as well. Page 24 just mentions impassable features and mentions friendly units and terrain as well.

In neither passage does it mention enemy units being counted as impassable features, it just say you can’t move within VS of an enemy unit unless you are going to engage it in melee.

Also from a gaming point it kind of smells wrong to run around an enemy unit just to get to another unit behind them, it’s different if the majority of your unit can engage the enemy by moving in a straight line and it’s only 1 or 2 figures that have to take a slight detour but when its every figure then you have to question it

But it’s a good question and one that does need answering, so let’s leave it for Alex

Cheers

Mike
Here's my hardly ever updated wargames blog;
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or: How I learned to stop worrying and accepted that I’ll never finish painting my figures
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Re: Melee Engagement Clarification

Postby moocifer » Thu Jul 19, 2012 8:07 am

MikeH wrote:Also from a gaming point it kind of smells wrong to run around an enemy unit just to get to another unit behind them, it’s different if the majority of your unit can engage the enemy by moving in a straight line and it’s only 1 or 2 figures that have to take a slight detour but when its every figure then you have to question it


Not sure why it "smells wrong" to use tactics in a wargame .. :shock: :?

Using another diagram to illustrate my point .. According to you, this WARLORD OBSTACLE would prevent either enemy MOUNTED HG units from engaging the weaker WARRIORS in melee (EXPLANATION BELOW), thus removing them (most likely) as sacrificial lambs that may be called upon using RESILIENCE at a later time. :idea:

*EXPLANATION: As the YELLOW paths move within VS of the WARLORD, they would be forced to take the GREEN paths, and not the RED or BLUE paths I'm advocating.


But it’s a good question and one that does need answering, so let’s leave it for Alex

Cheers

Mike


OK.
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Re: Melee Engagement Clarification

Postby Admin » Thu Jul 19, 2012 9:01 am

Yellow is the movement that the Warlord has to take to engage the levies.

The shortest way to engage the enemy is referring to a movement that actually permits to engage the aforementionned target. So any movement that would not be able to engage the target is not taken into account when determining the shortest route possible.

Hope that helps?
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Re: Melee Engagement Clarification

Postby moocifer » Thu Jul 19, 2012 9:11 am

Admin wrote:Yellow is the movement that the Warlord has to take to engage the levies.

The shortest way to engage the enemy is referring to a movement that actually permits to engage the aforementionned target. So any movement that would not be able to engage the target is not taken into account when determining the shortest route possible.

Hope that helps?


Great news !! SAGA crisis averted. :!: :D
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Re: Melee Engagement Clarification

Postby Draganwolf » Fri Jul 20, 2012 7:14 am

Another good example of metagaming
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Re: Melee Engagement Clarification

Postby moocifer » Fri Jul 20, 2012 7:36 am

Draganwolf wrote:Another good example of metagaming


Hardly .. as the Game Designer himself has come on here and stated the intent of the rules he wrote simply clearing up a key element of battle that as it read was quite ambiguous. :?

Metagaming does not apply to a situation that arises from or due to language barriers/translation.
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Re: Melee Engagement Clarification

Postby Draganwolf » Fri Jul 20, 2012 2:01 pm

moocifer wrote:
Draganwolf wrote:Another good example of metagaming


Hardly .. as the Game Designer himself has come on here and stated the intent of the rules he wrote simply clearing up a key element of battle that as it read was quite ambiguous. :?

Metagaming does not apply to a situation that arises from or due to language barriers/translation.


No man, metagaming applies perfectly to these as you want to exploit a dubidous or unclear rule into your bebefit, because you want to do something and you want the game designer to give you his blessings. Atacking the nearest target cannot have a misreading. You want to attack one unit that is not the nearest, and the rules does not allow you, so you use an interpretation that allows you to do that. Manoeuvre is OK, trying to find a gap in the rules is not.

But, ey, I am not here to judge anyone, you can play as you want, the scope of every game is to have fun, if you get fun this way, it is up to you.
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